Ability1 Project_P 캐릭터 달리기 구현 Sprint GA 생성 Sprint GA 생성 GameplayAbility 클래스를 상속받아 PPGA_Sprint 생성 PPGA _Sprint 헤더파일#include "CoreMinimal.h"#include "Abilities/GameplayAbility.h"#include "PPGA_Sprint.generated.h"/** * */UCLASS()class PROJECT_P_API UPPGA_Sprint : public UGameplayAbility{ GENERATED_BODY() public: UPPGA_Sprint(); virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo,.. 2024. 8. 23. 이전 1 다음